A game-like module using bim, virtual reality and external software for a feasible application as...

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  • Título: A game-like module using bim, virtual reality and external software for a feasible application as a pile training method = Un módulo game-like usando BIM, realidad virtual y software externo para desarrollar una aplicación viable sobre entrenamiento en métodos de pilotajes
  • Autor: Garzón Romero, Juán Sebastian
  • Publicación original: 2021
  • Descripción física: PDF
  • Nota general:
    • Colombia
  • Notas de reproducción original: Digitalización realizada por la Biblioteca Virtual del Banco de la República (Colombia)
  • Notas:
    • Resumen: Abstract: BIM and Virtual Reality (VR) are technologies that aim to revolutionise the AEC industry, minimizing variations, replicating complex tasks, enhancing visualisation of objects, better coordination with stakeholders, and as an alternative training tool. However, they have multiple limitations that deter a successful implementation in the AEC sector, requiring high technical skills to be developed, complex processes, and expensive resources that do not satisfy their current needs. Therefore, this research aims to create a game-like simulation between BIM and VR to train people in pile construction activities, addressing the limitations about industry adoption to implement it as a feasible product. The objectives of this thesis are: I. Develop a methodological framework to replicate similar prototypes like the one developed, II. Create a BIM and VR application using decision tree scenarios to train people around piling procedures, III. Validate the prototype through online surveys to verify its usability, feasibility, and improvements. A complex simulation using multiple software was created to teach about the required elements for piling construction, being supported through cinematics to show different construction stages of the survey, logistics, site camp, drilling excavation, and concrete & rebar activities. Participants agreed that the Pile Training Module (PTM) delivers an enhanced training experience about complex concepts, highlighting its potential of replicating variable conditions of a real site. With this module, it was demonstrated that high levels of expertise and costs are no longer limitations for a meaningful VR and BIM application, representing a starting point for future prototypes that aim to become a real application for the AEC industry and academy.
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    • Colfuturo
  • Forma/género: tesis
  • Idioma: castellano
  • Institución origen: Biblioteca Virtual del Banco de la República
  • Encabezamiento de materia:

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