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Besides CALL, other computer programs (such as word processors, testing programs, and electronic gradebooks) can alleviate many of the tedious aspects of teaching, testing, and clerical tasks. Overall, microcomputers reduce the time needed to do our work, help improve the quality of what we produce, and allow us to be more creative. As a result, they give us more time to perform the tasks that teachers do better than machines. For instance, they can «humanize» our classes by allowing us more opportunities to provide individual attention for our students. They are making more time available for person-to-person communication (not only between teachers and students, but also among professors, between administrators and researchers, etc.); and they are providing a focal point around which teachers can collaborate with each other, with psychologists, and with technicians to share ideas and improve instruction. As Kramsch says:
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Although CALL by itself will probably never supplant classroom activities guided by the teacher, it can certainly supplement and enrich them. By using computer-controlled instruction, such as interactive video lessons displayed on large-screen monitors, teachers are already experimenting with presenting life-like foreign experiences in their classrooms, and, consequently, are bringing their classes closer to both the language and culture.
Just as there are things that teachers do better than machines, there are also tasks at which machines excel, and some of them are a little surprising. Unlike us, computers remain untiringly accurate and never lose patience. The machines can also grade exercises and report scores almost instantaneously. With well-written software, they provide consistent, accurate guidance to help students understand their mistakes and arrive at the correct answers. Besides helping students focus their efforts and learn more efficiently, experience with good CALL materials can have beneficial effects on teachers. For instance, as a result of having used various sets of software and having designed computer-assisted exercises for my students, I have found that, if students do not grasp my initial explanation or the follow-up exercise, I tend to «branch» to fuller explanations followed by examples. By learning to write good CALL lessons, teachers are reminded of the importance of stating ideas clearly and concisely. They also become more aware of the value of organizing presentations in a logical sequence that builds on previous knowledge and recyles important topics. In addition, designing computer-assisted exercises and seeing student reactions helps us understand how to introduce, practice, and test a topic more effectively. Above all, using CALL makes clear the need for us to improve constantly the way we communicate with others.
Numerous teachers have become interested in CALL and want to make it available to their students; until recently, however, several problems have stood in the way. Initial enthusiasm for computer-assisted language learning was tempered by the high cost of technology and the lack of well-designed instructional software. In the 1970's, skepticism grew due to the paucity of documented evidence of CALLs effectiveness over traditional teaching. The widespread adoption of CALL was also slowed because some teachers felt threatened by computers (Dunkel 258).
One by one, these impediments have been overcome. Commercial
competition and technical improvements have caused computer costs to decrease
steadily and drastically. The market has narrowed from a field of about a dozen
contenders -whose products were not mutually compatible- to only two: the «Apple
family» (principally the IIe, IIgs, and Macintosh) and the IBM group (the
IBM «compatibles»)180. Due to lower costs, what would have been considered
«advanced equipment» eight years ago (e. g., a 512K micro-computer
vs. one with 32K) is now available in most schools. Technical advances, like
converter boards and the new «Bridge Computer», have made the vast
amount of Apple IIe software available to IBM MS-DOS users181.
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While the other problems hindering the widespread use of computers in instruction have, by and large, been surmounted, the lack of sufficient highquality software to supplement teaching is still keenly felt.
When microcomputers first became available, most CALL programs were written by computer buffs who had little or no training in foreign languages. Gradually, dedicated teachers took an interest in computers and began writing programs (Quinn, «On Teaching»). Many of these early programs consisted of generic lessons (written on general topics like conjugated verbs) rather than courseware (computer-assisted lessons correlated with a specific textbook or course). Later, a few publishers started producing courseware, and, in some cases, generic software as well. As Language Education Specialist at the U. S. Military Academy (West Point) and as Software Review Editor for Hispania, I have examined numerous software packages over the past five years. Unfortunately, even most programs produced by publishers still consist of drill-and-test exercises and couple 1950's methodology with late 1970's technology. Teaching discrete grammar items and isolated vocabulary, such programs fall short of being acceptable to language professionals who are trying to use a more realistic, communicative approach182. Lamentably, almost all focus on content -usually discrete grammar points or non-contextualized vocabulary. Most also involve drill-and-test, and place little emphasis on skills-which could be practiced through exercises involving role-playing, simulations, and meaningful communication. Better software is definitely needed183.
Like classroom teaching, software should emphasize skills as well as content. For our students to be able to comprehend and converse, we need to teach them not only forms (i. e., morphology and lexicon), but also how to synthesize grammar into acceptable sentences (i. e., syntax and cultural contexts). In addition, since initiating and responding to questions form the major part of most conversations, we should emphasize question-and-answer techniques, in software as well as in the classroom. At present, most CALL exercises -like many textbook drills- involve a series of declarative sentences rather than questions to be answered; as a result, they do not help students develop the skills needed for conversation. In contrast, besides using formats which help students learn grammar and vocabulary (such as fill-ins and multiple-choice involving declarative sentences), we should use a variety of presentations (such as cloze exercises, question-answer drills, incomplete dialogs, reorganizing jumbled words into sentences, and putting the main ideas of a reading passage in order) to help students develop their syntactical skills and understand how to use contextual clues. To learn anything, students must focus their attention on it. Varying the formats not only keeps the lesson interesting; it also assists concentration. To be effective, therefore, exercises should include different formats and should involve comprehension. Rather than writing fill-ins or short-answer drills that students can do mechanically without paying attention to context, authors of good lessons design exercises -whether they are in textbooks or on computer screens- that students have to understand before they can give the correct answer.
Recently, a few publishers have produced entire packages (that is,
computer software and videotapes, in addition to audio tapes and workbooks) to
accompany their texts (such as En Contacto from Houghton Mifflin). They may be
marketing these products too fast, however, since most of this material is
generic and since sufficient research has not been done to prove that the
formats or the suggestions for their use are actually effective. For instance,
some video programs have little connection with the computer or textbook
exercises, they are not interactive, and -although several teachers say their
students prefer episodes with a continuing storyline like that in
ZARABANDA184- many consist of «compartmentalized»,
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Producing such material, however, requires skill, time, and effort. A major factor contributing to the dearth of really good software is the fact that in most language departments the production of software does not count towards promotion or tenure, even though developing extensive, well-designed computer-assisted exercises can easily require more work than writing a book. Besides planning, sequencing, and revising the lessons, the CALL author must -in addition to providing the contents- prepare extensive, evaluative feedback and learn how to have the computer display all this material properly. It is all too true that
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Because there is little commercial profit or academic reward, software for instruction continues to lag behind applications programs such as word processors and spreadsheets. Consequently, many teachers who have wanted to use computers creatively in their classes have had to become producers (Resumer 22), inspired, perhaps, by philanthropic ideals185.
Now, however, the stage appears to be set for realizing more fully the microcomputer's instructional potential (Turner). As a recent EDUCOM survey showed, many schools are not only providing access to micros but are also helping with hardware and software use. Some even provide support for the development of instructional software (Lukesh 17). Teachers and researchers nationwide are diligently attacking the software problems (Quinn «Major Sources»), and numerous universities have engaged in projects to develop technologically-assisted instructional material. For example, Project Athena at MIT is now in its third year, FRENCH IN ACTION has been developed at Yale and a somewhat similar project for Spanish is underway at WGBH Television in Boston, and the Intermedia Project at Brown University is in full swing.
Recognizing the lack of incentives for effective instructional software, concerned groups have begun to provide funding or awards, establish distribution centers, and set up information sources186. IBM, for instance, has donated more than $200 million to develop instructional software at 19 universities. Apple has joined with Kinko's to market some 200 courseware offerings created by college professors (Shao 83). To provide rewards and recognition for superior programs, EDUCOM has set up a «Software Initiative»; part of it encourages the development and use of high quality, educationally-valid computer material (Kozma 18). Due to the establishment of several centers, information about what software is available or being developed can be more easily obtained. For instance, Rutgers is making an international inventory (which can be accessed via the RLIN, or Research Libraries Information Network)187. The bulletin board service provided by Hispania's computer editors is also a valuable source of information188.
Much has been done, then, to solve the
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Constantly more cost-efficient and versatile technology, plus increasing numbers of students and teachers who are well-versed in using it, should pave the way for incorporating CALL into the core of the academic curriculum. Not only that, but the new speech-generating capability of computers also makes them more viable second-language tutors (Dunkel 251). Although CALL offers many advantages and although inexpensive, viable solutions for the computer's lack of «voicecapability» have been available for some time (Mohler), some critics have cited the computer's lack of «ears and mouths» as a drawback to using it to support communicative instruction (Larsen 938). That old idea, however, is rapidly changing. Rather than viewing the computer as a stand-alone device, we should think of it as the main element in a multimedia workstation. With Steve Jobs's NeXT machine, for example, words on the screen can be annotated with voice commentary and educational programs can be accompanied by music or realistic sound effects. Users can even record messages and send them to one another by electronic mail (Pollack 24). High quality, digitalized «voice playback» exists for other brands of computers; while this particular solution remains expensive, it is available from several sources189. By viewing the computer as the heart of multimedia stations like those now available in learning laboratories at West Point and other educational institutions, we may be better able to integrate technologically-assisted learning into the language curriculum. Authoring systems (e. g., CALIS and IconAuthor, which can be used to write computer-controlled audio, CALL, and video exercises) offer a means of exploring the possibilities of such a multimedia approach. They also provide a way of more rapidly producing instructional software.
Disappointed with what is
commercially available and aware of the lack of rewards, many teachers who want
to combine up-to-date methodology with modern technology have turned to
specialized programs called authoring systems, which considerably reduce the
time and technical skills needed for producing software. In essence, authoring
systems automate the process of writing computer-controlled exercises and allow
teachers to focus on how the content will be delivered and evaluated, rather
than worry about problems related to computer programming. With them, teachers
can more rapidly produce lessons, by choosing from menus (lists of types of
exercises available), icons (symbols representing tasks to be performed), or
prompts (easily understood messages which lead the users through what they have
to do). For example, in only about an hour, teachers can learn to use THE
LANGUAGE COACH190 and begin making a wide variety of exercises to accompany
books such as D. C. Heath's Spanish for Medical Personnel or Heath's Law
Enforcement Workbook. Although writing exercises with a good authoring system
requires about as much technical knowledge as using an audiocassette recorder
or typing on a word processor, producing effective exercises still requires
skill and effort. The fact remains that, for educationally-sound CALL, teachers
must give diagnostic feedback, in addition to providing the content of the
exercises. These systems, nevertheless, may be at least a partial solution for
the lack of good instructional software, since -with proper training and
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Less costly computers with abundant memory, as well as easy-to-use authoring systems, have arrived at an opportune moment -when we are actively investigating the ways people acquire languages and how we can help them learn more effectively. With the tremendous expansion of interest in the Proficiency Movement in the last few years, we have been closely re-examining what we are teaching and how we are teaching it. As a result, we have found that contextualized, interactive, communicative exercises can be very helpful. By reducing the time and problems involved in taking advantage of computer-assisted language learning, easy-to-use authoring systems are helping us concentrate our efforts on the exercises themselves; consequently, CALL is being refined into a powerful teaching tool.
It is clear now, that, after mastering the mechanism of producing a lesson, teachers must go beyond those basics to write clear, communicative exercises with contextualized content that is presented in various formats and accompanied by diagnostic feedback. The educational value of computer-assisted lessons depends primarily on the quality of their content and the usefulness of the feedback provided by the author. The latter is particularly important, since it determines how interactive the exercises will actually be. To rival one-on-one instruction with a tutor, the computer must provide continuous feedback which guides students, as if they were constantly being monitored by a teaching assistant with infinite patience, painstaking accuracy, and unrelenting consistency. Specific evaluation must occur at the completion of each step. Correct entries should be acknowledged, errors pinpointed as to their type and as to exactly what is incorrect, and help should be easily available at any moment. In addition, the lesson's organization must be logical and readily apparent (Weyh 33).
Some authoring systems, like DASHER (available from CONDUIT, The University of Iowa, Oakdale Campus, Iowa City, Iowa 52242), offer answer analysis that automatically supplies most of their generalized feedback. Other authoring programs, like CALIS (which is free, from Duke University), simplify matters in a different way; they let teachers enter content and give feedback by typing questions, hints, and help-screens with a word processor. To reduce the time involved in this less automated, more labor-intensive way which gives specific feedback, teachers can use macros (statements that are repeated whenever a specified symbol or series of key strokes is typed). With them, instructors can provide a fairly large number of guiding responses in a reasonable amount of time. Even though authoring systems reduce the time and effort involved in producing CALL lessons, the fact remains that microcomputers are rather restricted as to the answers they can check. They are not good, for example, at verifying long, spontaneous responses. This limitation, nevertheless, does not hinder our using them in introductory or even intermediate classes, where students need direct guidance within a restricted framework. In addition, it is important to remember that CALL is generally intended to supplement, not supplant, classroom instruction; it complements the teacher's work and frees time for us to practice spontaneous conversation during class time.
Once teachers grasp the methodology involved, are familiar with an
authoring system, and know what textbook is to be used, they can write software
for literature, composition, or almost any subject. Because teachers and
students rely heavily on the text, many of us prefer to produce exercises
related to a specific book. Such courseware, naturally, facilitates
coordinating assignments done on the
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If we tie CALL to textbooks, however, our texts must be exceptionally good. Otherwise, we may have a repeat performance of one of the main problems with the language lab; when the audio exercises became mere adjuncts to the text, they also became boring drills rather than interesting, helpful exercises. Despite all the potential for exciting, life-like lessons that the audio lab offered (e. g., simulated conversations, weather reports, dramatic renditions with sound-effects for dialogs, plays, etc.), in many schools it became a workplace for doing drills that language learners did not like. Since teachers seldom explained how labwork related to class activities and almost never gave quizzes on it192, students avoided the audio lab.
While the textbook is the main tool used by teachers, it is just one of several delivery media (like audio tapes, computers, and video) which we should exploit in order to reach our students as effectively as possible. Technological developments are occurring at a remarkable rate, and new machines are constantly becoming commercially available. In their enthusiasm, some of our colleagues who are avid aficionados of CALL or interactive video seem to become enthralled with each new device as it appears on the market. Not long after they begin to exploit the possibilities of one, they turn to another «improved» machine shortly after it becomes available. We have reached, I believe, almost the «point of diminishing returns». Rather than seeking newer and faster machines, we should be concentrating on how we can best use the ones already available. It is not the medium but rather the method that seems to influence the effectiveness of instruction the most. In trying to take advantage of the various media, we must remember that they are merely tools.
Today, just as when language labs were first used, our main concern should be the educational principals underlying the development and use of instructional materials and the contribution technology can make to the language learning experience, rather than the machines which technical advances make possible (Morely 18; emphasis mine). Researchers now realize that when the use of a medium fails us, it is not necessarily the fault of the tool; on the contrary, the problem is more likely our lack of understanding how to use the tool properly and our failure to employ it well. As Olsen has pointed out, it takes a long time for us to learn to use technological innovations well. «After all», she says, «motion pictures began as photographed plays, and the first printed books tried to imitate the appearance of hand-copied manuscripts» (Olsen viii). Similarly, when writing CALL exercises, some authors use computers to produce «electronic workbooks», another clear example of an improper, anachronistic use of a new technology.
The inappropriate use of a medium is reflected in laboratories where students practice with it. We often hear the refrain «language labs have been abandoned», and many teachers and administrators wonder if the same fate awaits the even more complicated and expensive laboratories designed for CALL and interactive video. Rather than saying that audio laboratories have been abandoned, it might be more accurate to say these are no longer used in schools where they did not live up to the promise made for them, but have evolved beyond just being «audio labs» in others. Actually, schools still use «language labs», and technologically-advanced learning centers have recently been installed in numerous universities193. Even so, if we fail to use these new media properly, a similar situation may arise before long: no matter how sophisticated they are, laboratories will probably be abandoned where they do not meet the needs of students and teachers.
For several years, however, there have been concerted efforts to
avoid the mistakes that were made with the audio lab; for instance, we are
trying to produce computer-controlled lessons that are communicative, presented
randomly rather than linearly, and motivational. Two characteristics of
microcomputers are actually facilitating these efforts: by using computers,
teachers can provide feedback, including scores (thus increasing motivation and
interactivity, besides fostering
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To supplement classroom activities with computer-controlled lessons and to take advantage of the fact that it can present selfpaced, individualized instruction, we should allow students reasonable amounts of time to work individually or in small groups at the computer. So that students have sufficient access to the machines, leading universities (Brown, for example) and military academies (such as West Point) have provided facilities for taking advantage of CALL and computer-controlled video. At present, such laboratories are usually considered «learning centers» rather than «language labs» and are used in a multimedia approach to teaching. More research, like that being undertaken at the Defense Language Institute and at San Diego State, should be conducted to help us understand precisely how people acquire and retain languages, as well as how our media and laboratories can best facilitate our students' efforts.
Opinions, fads, and lack of training in the proper use of the media have not only resulted in long-term problems like those associated with the language lab; they have also been responsible for poor quality software and even «vaporware» (much heralded, but never finished, products). To produce high quality software and use the various media properly, we must be guided by facts -rather than by guesses and opinions. As Bernhardt and Hammandou point out:
| (Bernhardt 293) | ||
Even entire theoretical models for second language acquisition, such as Krashen's Monitor Model, have been proposed on the basis of very limited research and led to the advocacy of a narrowly prescribed methodological stance (Byrnes 35). Unfortunately, textbooks (such as Dos Mundos by Terrell) and reference books (like The Video Connection by Altman) have recently been based on such incomplete studies.
Claire Kramsch has suggested a viable alternative to fads and narrow stances:
| (Kramsch, «Missing Link» 34) | ||
Truly «modern» methods must be based on more than opinions, intuitive guesses, and mere innovation. Thus, empirical research on the role of media in language learning -followed by training that helps teachers learn to apply its practical findings- is essential. Through experimentation we need to determine which types of exercises, what screen formats, and which combinations of media are actually best suited to teaching the various skills needed by language students. As we experiment, we should try to develop and investigate a wide range of possibilities. Then we should listen to what that research tells us and be guided by what we have learned through practical experience.
To make progress in producing and implementing pedagogically-sound software, we must take a comprehensive view and be sure our methods and materials are firmly based on psychologically-proven facts and classroom-tested practical experiences. We must also be careful to see that they are integrated with the framework of our curriculum to fulfill functions they are well-suited for, and we need to be sure that they actually help both teachers and students meet their goals. Programs should be field-tested by students as well as teachers194. Without this overall perspective, computer-assisted language learning (along with other innovations that might eventually form an integrated technological approach) may be discredited because of the shortcomings of exercises or applications that prove inappropriate for the medium employed.
We now have empirically-proven data to show that computer-assisted
learning is effective:
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As a result of research already done, we have a clearer idea of what works in connection with computer-assisted learning for foreign languages. For example, to write lessons that hold students' attention and help them remember what they are learning, teachers need to be aware that language learning is more effective when the subject matter is presented in context rather than as discrete items and when attention is focused on meaning rather than grammatical form. It is also more effective if students actually have to use the language to solve problems rather than just describe, when they can personally relate to the materials, and if it is amusing or emotionally stimulating. These facts are derived from two studies on language-learning: one conducted at the U. S. Military Academy (West Point) and the other carried out by the Center for Applied and Cross Curtural Skills in San Francisco (Quinn, «Applied» and Robinson, «Computer-assisted»).
Besides computer programs for learning languages, a few video packages are available. Of these, TRAVESSIA, which is for Portuguese and consists of a textbook, workbook, and videotapes, seems to be the best. Its success may be due to the fact it reflects many of the traits found desirable in the West Point and San Francisco studies. Filled with humor, songs, and other emotionally attractive stimuli, TRAVESSIA was filmed in Brazil by Tele-Globo under a joint grant by the University of New Mexico, Georgetown, Florida International, and the University of Arizona196. Interactive, computer-driven exercises are being written to complement such video programs. At Staten Island University, for example, Zelda Brooks is using IconAuthor to write lessons for TRAVESSIA.
We have also learned that, particularly when writing computer-assisted lessons, teachers need to know how to give effective feedback. In other words, we must know how to guide students clearly and accurately by our responses to their incorrect answers. From the studies at West Point and in San Francisco, we have found that feedback is more effective, if, instead of just giving the right answer or explaining it, errors are indicated while students are helped to discover the correct response through hints; if the question is rephrased or guidance is offered, instead of just telling students «wrong» or «try again»; and if, rather than repeating the item missed, a parallel item is presented. In addition, we now know that on-line help screens are more effective when students have control over whether to look at them or not, but teachers have decided what will be on them. It is also important to realize that learning to give accurate, guiding feedback is a valuable skill that teachers can easily transfer to classroom interaction.
More and more, we are finding out what works and what does not.
For instance, DFLash, a set of software for several languages, was one of
several projects undertaken in conjunction with the research at West Point.
After surveying several hundred cadets in introductory Portuguese and Spanish
to find out what they felt they needed197, the research team that I
headed began to write DFLash. Following several trials, the program was
modified, based on what we felt, through practical experience, would be more
effective. For instance, we added a menu at the beginning to let each student
tailor the program according to individual preferences for number of tries,
having sound effects on or off, automatically producing a study file that will
generate an exercise based on the items they miss, etc. Instructors were
cautioned to keep their exercises interactive, communicative, and
contextualized. Our students found DFLash very helpful and responded favorably.
Colleagues in the Department of Foreign Languages at
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To date, studies on CALL have revealed mainly qualitative rather than quantitative benefits. That is, computers appear to affect student behavior (i. e., confidence, interest, and motivation) more dramatically than they affect performance (grades). In the initial stages of the three-year research project undertaken at West Point, for instance, cadets remarked that the CALL exercises used in pilot studies motivated them, helped them better understand the material they were studying, and made them feel they were progressing more quickly than they did otherwise.
The impression that computer exercises influence student attitudes and behavior more than they affect performance or achievement, however, may arise from the fact that up to now most studies have tended to be informal and deal with relatively small groups. In research at Vanderbilt, for instance, Church found that when he surveyed students after they used CALL, they believed the exercises helped improve their work. He concluded that the positive attitude toward the computer exercises had a noticeable effect on class morale and said «students who feel they are getting real help in their learning ... are likely to ... perform to their potential» (Church 255). Similarly, Eisenberg concluded that students enjoyed the advantages provided by CALL and thereby profited from its use (Eisenberg 43).
On the other hand, in more formal studies quantitative results are found, such as the following from research at the Center for Applied and Cross Cultural Skills in San Francisco: «The experimental group significantly outperformed the control group on the post test, both in absolute terms and when scores were mediated by prior knowledge, language aptitude, attitudes, and abilities»199. Similar results were reported in the latter stages of the research conducted at West Point.
Well-written CALL exercises, then, can both increase motivation and promote retention. These findings are important for two reasons. First, because motivation is essential for learning: as the proverb says, «para aprender, lo principal es querer». Second, because retention, rather than acquisition, seems to be the major problem in language study: while most students can memorize the meanings and patterns they need for immediate use, it is often difficult for them to recall and use such items later, and CALL can provide help with retention200. For substantial gains in performance as well as behavior, it would seem that we should not only continue to concentrate on the process of learning (that is, on improving our teaching methods) but also redouble our efforts to incorporate recent findings (such as those on feedback) into the delivery of computer-controlled lessons.
It is interesting to note that CALL experiments conducted to date have concentrated on students in introductory classes, and no completed studies, as far as I have been able to ascertain, have assessed whether the cumulative effects of both improved motivation and retention will result in substantially improved performance (i. e., whether students who have used computer-assisted instruction in both introductory and intermediate classes will achieve significantly higher grades than those who have never used it). The research being conducted at the Naval Academy, therefore, is especially interesting. This longitudinal study, which began in August, 1987, and will end in May, 1990, is being carried out by Helen Purket to determine the effectiveness of computer-controlled interactive video. To my knowledge, it is the only research being undertaken to determine what long-range benefits technologically-assisted learning has on language students201.
An important aspect of the Annapolis study is that the computer itself is gathering information about student progress as the midshipmen learn with the software. In the future, we can expect to see the computer used more often to deliver instruction, give and grade tests, and then tabulate and analyze statistical results on that same material. It will not only collect performance data (such as how many times students retry a question, what routes they take through branching, which help screen they go to the most, etc.) but will also help evaluate it, too. As Clair Kramsch remarked:
| (Kramsch, «New Directions» 112) | ||
Thus, computers may become one of our best allies not only in determining what qualitative and quantitative advantages CALL offers, but also in improving courses and tailoring tutorial instruction to suit the individual learner's needs.
In the last two or three years, we have learned much about how to write better CALL exercises and are making significant progress towards providing software that is instructionally-sound. The final impediment to implementing CALL -the lack of high quality software- is being removed. For us to continue advancing in our efforts to integrate computer-controlled instruction with the language curriculum, however, more empirical investigations need to be undertaken. We need to know more about how to take advantage of the strengths of each of the media and blend their uses into a harmonious approach. We must also keep experimenting to find new and better ways of teaching with what we already have. For example, as new strategies and methods are proven to be of value, we must continue to incorporate them into the print medium, (i. e., into textbooks, workbooks, and teacher's manuals), as well as into computer-controlled instruction. In particular, we should reexamine the sequencing and recycling of topics202.
As an example of such sequencing and how it could improve both our textbooks and CALL, consider the fact that approximately 40 years ago, William E. Bull revolutionized the way we teach verbs. As a result of his research and suggestions, writers of introductory Spanish texts came to concentrate on the most frequently used tenses (the present and past). For many years, textbook authors have also introduced the future and the conditional (which are related in their forms) as well as the imperfect and preterit (which can be contrasted in their uses), one after the other. Perhaps it is time to expand that type of sequencing to include teaching the forms and contrasts involved in the present indicative vs. present subjunctive and the preterit vs. past subjunctive203.
As we seek to improve language learning by experimenting and using the media more effectively, we must have a clear grasp of this fundamental fact: textbooks, computers, video, audiocassette players, etc., are not methods. They are merely tools. As such, they are only as effective as the teachers using them. Our success depends primarily on how effective our methods are. Consequently, one of the greatest challenges facing our profession is the effective integration of the new media with more productive ways of presenting the subject matter. Further research in this area has the potential for yielding valuable results which will help determine more precisely which methods and media are most appropriate for specific groups of students, purposes, and learning situations.
At present it appears that a multimedia approach -seeking to integrate the use of the textbook with interactive audio, computer, and video materials and to couple them with the most suitable methods at the appropriate times- is the most promising way to improve the effectiveness of foreign language instruction. In this type of approach, teachers would use the various media to present life-like instruction. We would also exploit the unique features of each medium and use each one for the purposes for which it is most appropriate. For instance, audio equipment might be used for practicing listening comprehension, pronunciation, and intonation; computers might assist in teaching reading comprehension and composition, as well as grammar and vocabulary; and videotape might help students learn gestures, body language, and culture through the study of authentic conversations appearing in the context of the foreign environment.
Because we will have to combine the knowledge we gain from research and practical experience in order to integrate modern methods and computer-controlled instruction successfully, we must continue our investigations and experimentation, learn how to use our media tools more effectively, and pass that information on -not only to teacher-candidates but also to teachers already in the classroom.
By using the media more extensively, we may be able to provide
interesting, more effective training in the new methodological and
technological skills needed by teacher candidates, graduate assistants, and
classroom
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Ultimately, teachers will make the decisions that determine how far and how fast our profession advances. As a group, we teachers are responsible for improving language instruction at all levels. Our understanding of student needs -plus our willingness to meet those needs as effectively as possible- are essential to progress in improving language teaching. Rather than the media -whether machines, software, or books- the human element is the key to integrating modern methods and computer-controlled learning for more successful language study.
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Altman, Rick. The Video Connection: Integrating Video into Language Teaching. Boston: Houghton Mifflin, 1989.
Bernhardt, Elizabeth and Joann Hammandou. «A Decade
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Bull, William E. «Modern Spanish Verb-Form Frequencies». Hispania 30.4 (1947): 451-66.
___. Time, Tense, and the Verb: A Study in Theoretical and Applied Linguistic, with Particular Attention to Spanish. Berkeley: University of California Press, 1960.
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Hispania [Publicaciones periódicas]. Volume 73, Number 1, March 1990 |
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